Star Wars Jedi: Survivor Accessibility Settings Detailed

Star Wars Jedi: Survivor Accessibility Settings Detailed

Respawn Entertainment is making it so even more people can wield the Force like a Jedi Master in Star Wars Jedi: Survivor when it comes out on April 28. The studio revealed the action game’s numerous accessibility settings that change elements from subtitle size to its overall speed.

Respawn laid it all out in a post on Electronic Arts’ website. The most basic form of these settings take form in its difficulty options. There are five that are essentially very easy, easy, normal, hard, and very hard that all tune parry timing and enemy aggression appropriately. Players can switch between them at will when outside of combat and rewards are not locked to any one mode. The game’s trophy list also just recently went live and there aren’t any difficulty-related ones.

But there are also more modular settings that players can also switch on at any time regardless of difficulty. It’s possible to change the camera options for auto-targeting, alter how quick-time events work, make Force hold and pull a toggle, enable navigational assists, dial down the game’s speed to make combat and platforming easier, and remap controls.

There are also a number of visual settings that let users scale the HUD, add color profiles for better readability, enable color blind options, have a persistent dot on the screen, adjust the field of view, turn camera shake on or off, and more. These sit on top of the extensive subtitle settings that let players enable closed captions for sound effects, change the size of the text, implement directional indicators, and more.

Star Wars Jedi: Survivor‘s accessibility settings outmatch the ones found in Fallen Order, which is what Senior Development Director Jonas Lundqvist said came from fan feedback and that influenced how the team approached accessibility in the sequel.

“Whether it’s the story, the combat or the puzzles that players are most engaged with, how we experience a game is always going to be very personal,” said Lundqvist. “A wide range of settings, like difficulty and controller remapping, enables players to tailor the experience to both their capability and preference.”

But Respawn is not done, as more features like a high contrast mode and menu narration are coming after launch. No window was given to those features, though.

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