Horizon Zero Dawn PC Version Gets DLSS Support in New Update

Horizon Zero Dawn PC Version Gets DLSS Support in New Update

The 1.11 update for the PC version of Horizon Zero Dawn has added some big features into the game, with the aim to give players a huge performance boost.

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Among some general improvements to the game, the two biggest changes come in the form of the addition of Nvidia’s DLSS upscaling technology, as well as AMD’s FidelityFX Super Resolution, which is set to replace FidelityFX CAS. The inclusion of Nvidia’s DLSS technology means that players on nearly any GPU should see some massive performance improvements.

As for AMD’s FidelityFX Super Resolution, the new option should result in players seeing a slightly sharper image that results in a slight graphical boost. Guerrilla is also adding in some improvements to the shader management system, which they hope fixes the following in-game issues (via Reddit):

  • There is no longer a shader pre-compilation step on startup. The game will always compile shaders during loading and in the background.

  • Stutters during gameplay that used to occur due to background shader compilation have now been significantly reduced.

  • Because shader compilation is still happening in the background you may notice the game having a higher CPU utilization while that is happening.

  • Loading screens will wait for the required shaders to be fully compiled. This may cause loading screens to take somewhat longer on certain systems.

  • On higher spec machines with faster CPUs the loading screens will typically be shorter, due to more efficient shader compilation that better leverages high-end CPUs.

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Horizon Zero Dawn launched last year on PC, in a huge effort by Sony to get even more players experiencing their games. Since then, more formerly PlayStation exclusive games have been announced as coming to the PC platform, including the Uncharted: Legacy of Thieves Collection and God of War.

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