MultiVersus' Gizmo Gameplay Trailer Drops Alongside Launch

MultiVersus’ Gizmo Gameplay Breakdown Drops Alongside Launch

Player First Games went from teasing to confirming to releasing Gizmo in MultiVerus within the span of a week. The little Mogwai is finally out today on September 8 and the team has released a trailer and detailed gameplay breakdown to mark the occasion.

The Gizmo showcase goes over most of his moves and his unique playstyle. Gizmo can shoot a pretty standard arrow, but charging it up lights the arrow on fire. It can even be canceled and stored after being charged, meaning the next arrow will be fully lit and quickly shot.

RELATED: MultiVersus Files Show Data for The Matrix, Beetlejuice, The Wizard of Oz, and More

This arrow also plays into two of his other attacks. Gizmo can toss balls of very floaty popcorn into the air, which don’t cause hitstun but can damage opponents. However, they are more useful when shot with an arrow, as firing at these balls causes them to blast out a cone of damage that is far more lethal.

Gizmo can also sing and leave little musical notes strewn around. These notes buff allies who grab them by giving them a dodge move that causes damage and debuff foes who run into enough of them by keeping them from using abilities for a short period of time. Notes can also be shot with an arrow or attached to the popcorn balls which can also then be shot, combining Gizmo’s three signature moves to make one powerful combo.

MORE: JoJo’s Bizarre Adventure: All Star Battle R Review: A Stylish Remaster

His ability to cling to his ally also showcases his support side. While attached, he use some of his attacks (like the arrows and popcorn) without getting interrupted, aiding his ally’s offense without fear of getting knocked around. He still takes some of the damage his ally receives and there is a brief cooldown on being able to reattach, which is meant to balance out this strong tool.

Gizmo comes alongside a hefty balance patch. These patch notes buff, nerf, and change every character on the roster and even alter some of its core mechanics. Projectiles have been changed to be more readable and standardized across the board and they will continue to be tweaked in future updates. Hitboxes have also been adjusted to be more accurate to the character model, as shown by Game Director Tony Huynh. Huynh also stressed that this was the first step to “truly accurate hitbox/hurtbox detection” and that the netcode is the next primary focus in making the game a smoother experience.

The gameplay trailer has some of Gizmo’s moves in action, but isn’t as focused. It’s also still unclear when Stripe from Gremlins is coming, as he was confirmed for Season 1 last month.

Movie News

Marvel and DC

X