Guillermo del Toro Talks Silent Hills Cancellation

There was truly rich potential in the planned Silent Hills collaboration between lauded designer Hideo Kojima, beloved genre filmmaker Guillermo del Toro and star Norman Reedus. The playable trailer took many by scary storm, creating an intense atmosphere and igniting anticipation across the board. So of course many were devastated by the abrupt cancellation of the game following the similarly abrupt creative split between Kojima and delevoper and publisher Konami, something del Toro now calls “the completely unexpected.”

Speaking to IGN about what could’ve been, del Toro revealed his hopes and vision for Silent Hills. He explains, “What we wanted to do with the game – and we were very much in agreement on this – was to take the technology and make it as cutting-edge as we could in creating terror in the house. The idea was very, very atmosphere-drenched. But what made Silent Hill so great was that you had the atmosphere but then you a pay-off with a very active, very intense series of moments. We wanted to do some stuff that I’m pretty sure – just in case it ever comes back, which honestly I would love for somebody to change their mind and we can do it – but in case it comes back there was some stuff that was very new, and I wouldn’t want to spoil it.”

In all likelihood, Silent Hills isn’t coming back and it sounds as if the frustration and sadness over the lost title and the lost working relationship with Kojima (“the meetings, and the friendship that was developing was beautiful.”) has soured the filmmaker on further video game exploration. He says, referring to the intended game insane, “Well, you know, I’ve tried twice and I don’t know if I’ll ever come back to the form.”

Del Toro’s next work is this October’s Gothic haunter, Crimson Peak. For more, see our massive set visit report here.  

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