Guardians of the Galaxy Update Adds Ray Tracing, Bug Fixes

Guardians of the Galaxy Update Adds Ray Tracing, Bug Fixes

Guardians of the Galaxy was quite a stunning game on the PlayStation 5 and Xbox Series X, but they did lack at least one big, noticeable feature from the PC version: ray tracing. Eidos-Montréal said it was coming in a later patch and now that patch is finally here. The Guardians of the Galaxy 1.05 update patch notes not only add ray tracing to the PS5 and Xbox Series X (but not the Series S), but it fixes a few bugs as well. A PC patch is tentatively scheduled for November 19.

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As stated on the game’s subreddit, ray tracing was the biggest feature and can be found in the video settings. The update also hit the PS4 and Xbox One and had more general changes. For example, the game now has a save rollback feature, meaning users who have run into “blocking issues” can jump to the start of a chapter. There is a link with more instructions, but it is currently blank so a more detailed description of this feature is currently unavailable. The update also fixes a ton of bugs across all platforms, including a couple of the bugged trophies and achievements.

But, more specifically, the PS4 version will now have better performance. The sensitivity of the Visor input has been dialed up, which was specifically aimed at those who have more worn controllers. After all, the PS4 is eight years old so this is a thoughtful feature. There are no specific Xbox One additions, but the Xbox Series S now has an uncapped frame rate option. This will give the game an inconsistent frame rate between 30 and 60 frames per second and is more geared towards those with a VRR display.

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It’s possible that the game will get more patches in the future, but just don’t expect any DLC or giant, content-rich updates.

Full Guardians of the Galaxy 1.05 Update Patch Notes

PlayStation 5 and Xbox Series X

  • Ray Tracing Mode is now available in the Video settings menu.

All Consoles

  • Save Rollback: A hidden Save Rollback feature was added to allow users who have encountered blocking issues to rollback to the start of the chapter of their choice. Please see this thread for more details.

PlayStation 4

  • Improved performance on the original PS4 model.

  • Changed the sensitivity required for the Visor input so that controllers with more wear and tear may still detect the button press.

Xbox Series S

  • An option to uncap the FPS was added, allowing users to run the game between 30 and 60 FPS. Please note uncapping FPS may lead to a less stable framerate in some areas. Recommended for users with a VRR display.

General improvements

  • General stability improvement on all platforms.

  • Multiple stability improvements with Ray Tracing enabled.

  • General improvements to objective markers.

  • Additional improvements to world boundaries.

Major fixes

  • Fix for an issue where the Compendium entry “Gasher and Gnasher” might not unlock.

  • Added a failsafe to ensure that the “Fully Loaded” achievement/trophy could be unlocked.

  • Fix for an issue where custom difficulty settings would reset.

  • Fix for players who may become locked out of the Guardian menu after the first ability point tutorial.

  • Fix for instances where the poison gas could not be frozen again after a reload.

  • Improvements made to transition in and out of Workbenches in order to address some instances of Rocket refusing to use the Workbench.

  • Chapter 1: Fix for a rare issue where Star-Lord may be caught in a state of falling out of world, after falling on the Milano.

  • Chapter 7 : Fix to allow the crane puzzle to be completely reset when reloading checkpoint, so that users may be allowed to retry in rare instances where they become blocked.

  • Chapter 9: Fix to allow users to win the chase sequence more easily.

  • Chapter 10: Fix for a funnel which made access to the Hero of Halfworld outfit difficult.

  • Chapter 10: Fix for one instance where Groot may be unable to create a lift leading to a side path.

  • Chapter 13: Fix for rare instances where a throw object needed to progress may not appear.

Other fixes

  • Fix for instances where Star-Lord’s eyes might glow red with ray tracing enabled.

  • Fix for an issue where the Rocket Bet scoreboard may still appear on screen after the bet is over.

  • Radio communications can now be heard through the controller.

  • Fix for the Rocket line that was being played through Groot’s voice.

  • Fix for save icon occasionally sticking on screen.

  • Fixes for rare instances where Guardians may disappear in combat.

  • Fix for a funnel where Star-Lord may occasionally become stuck when running at higher FPS.

  • Updated wording for privacy statement.

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