Game News

SDCC: The Darkness II Delayed Until Early 2012

Source: 2K Games
July 19, 2011

2K Games announced today that The Darkness II, for all previously announced video game consoles and PC, is now planned for release on February 7, 2012 in North America and February 10, 2012 internationally. Currently in development with Digital Extremes and based on the supernatural horror comic book series created by Top Cow Productions, Inc., The Darkness II delivers a brutal and personal narrative as gamers take control of Jackie Estacado, head of a New York crime family and wielder of an ancient and ruthless force of chaos and destruction known as the Darkness.

Additionally, 2K Games announced their presence at San Diego Comic-Con and will co-host a special panel featuring The Darkness I, entitled "Spreading The Darkness: From Comic Book to Video Games and Entertainment," in celebration of the 15th Anniversary of "The Darkness." The discussion around The Darkness II will feature top talent from Top Cow Productions, including CEO and co-creator of "The Darkness," Marc Silvestri, and President and COO of Top Cow, Matt Hawkins; developers from Digital Extremes; and in-game voice of the Darkness, Mike Patton. The panel will take place on Thursday, July 21, 2011, from 12:00 p.m. to 1:00 p.m. PDT in Room 9 within the San Diego Comic-Con convention center.

2K Games will also have eight playable demo kiosks of The Darkness II in the Top Cow booth (#2629) on the San Diego Comic-Con show floor for fans to descend into the gritty and visceral mind of Jackie Estacado.

The Darkness II is the sequel to the million unit-selling 2007 title, The Darkness, and brings a unique new combat mechanic through Quad-Wielding, which will allow players to slash, grab, and throw objects and enemies with two Demon Arms while simultaneously firing two weapons. The game is layered with thematic elements of dark versus light, steeped in deep and twisted storytelling, and maintains the stylistic violence visualized through a hand-painted graphic noir technique, true to its comic book origins.




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