In July, it was announced that Sony Pictures had brought on board Patrick Melton and Marcus Dunstan to write the new screenplay for the studio’s God of War movie. In addition to work on the upcoming Pacific Rim, Melton and Dunstan have worked on films in the “Saw” series and the recent Piranha 3DD.
On Thursday, IGN got a chance to ask the duo about the big screen adaptation of the video game series. They told the site that their first step in updating David Self’s previous draft of the script was to humanize the main character Kratos more. “In the same way that Batman was grounded with Christopher Nolan’s rendition, we were attempting to do that with Kratos so that when we meet him — like they’re doing in this newest game, which is sort of a prequel to the original — we’re seeing him before he became the Ghost of Sparta, when he was just a Spartan warrior and he had family and kids.”
They added that “In the game… there’s that attack from the barbarians and Kratos has to call upon Ares to help him. Really, that’s going to be our first act break. Before then, he’s going to be mortal, and he’s going to have his family. We’re going to learn about him and understand how he operates. So it’s potentially 30 minutes — give or take — of building up this character so that, when he does turn and becomes the Ghost of Sparta, we understand him as a human and we understand the journey that he’s going to take. We’re emotionally invested, so that it could go beyond just this one movie.”
They will also be making the villain, Ares, a more proactive villain in the movie. “In the game, you know, he’s immortal, and he doesn’t really do much besides raid Athens… So we’re trying to build him up a bit more, too, so that he can become a true villain.”
You can check out the full interview by clicking here! A release date has not yet been set for the film.