The 3D installment of Resident Evil
The thing that Ali Larter wants you to know about her character of Clare Redfield in the upcoming Resident Evil: Afterlife more than anything else is that she won’t be the same character you met in the previous installment of the franchise. Oh, and that she gets to kick a lot more ass.
At a press event held for the film at the San Diego Comic-Con, Larter told Shock that one thing you can look forward to seeing in the film more so than previous installments is a closer tie to the video games. Director Paul W. S. Anderson decided to put into the film many sequences that were pulled directly from the games such as the classic fight between Clare, Chris Redfield (played by Wentworth Miller) and Albert Wesker (played by Shawn Roberts).
“Some our stunts were choreographed beat-by-beat from the video game,” Larter said. “I’m wearing the outfit that I wore in the video game. That is kind of fun stuff that [Paul] brings to it.”
Clare emerged as one of the few survivors from Resident Evil: Extinction but in Resident Evil: Afterlife we learn that Clare is someone that has learned to survive at all costs and that she is trying to overcome some memory loss. However, as the film progresses, we learn that Clare is the key to safety. But figuring out who she can trust in Afterlife is a challenge, leading to some confrontations not only with Alice (Milla Jovovich) but as well with her own brother, Chris.
“By introducing her brother, you take a character like Clare that has a really rough edge to her and is selfless, who has found a way to survive in all situationsâ¦you get to watch her crack a little bit when she meets her brother,” Larter says. “It is not a family reunion where you say ‘Oh it’s so good to see you.’ No, it is âI’m going to kick your ass if you say you’re my f**king brother but you are not.’ It’s a family reunion Resident Evil style.”
Those types of twists, however, is something that Larter has come to expect as she has gotten to explore different aspects of genre films beginning with Final Destination that first brought her to Comic-Con many years ago.
“[Final Destination] introduced me to a whole different world of loyalty within fans and passion and something I feel really lucky to have in my career and my life,” Larter said. “When you are shooting Resident Evil, you are cold and you are tired. You are shooting on a stage and its wet but you know it is going to look bad ass and these guys are going to go into a theater and they will be cheering for you. That’s fun for me to make these movies.”
For Larter, being on set for these movies and other genres is a new experience each time and shooting in 3D for Afterlife, it was a completely new aspect to filmmaking she had to get accustomed to.
“It takes a lot more patience,” Larter said. “It is a new technology and you have to figure out the learning curve. We got the cameras from James Cameron’s Avatar and we got some of the tech guys but these guys are learning as they go along. It is really about being patient and if you have to do it again you have to do it again.”
Larter explains one sequence with a fight with the Axe Man that took three days to shoot and the 3D aspect of filming was painful as they had to shoot in seconds of intervals because the equipment would break down and they would have to wait hours before it was fixed.
However, she seems cool with it. “I love anything that’s fresh and by using these cameras it brings a new element to the Resident Evil franchise and I think it is a really incredible fit,” Larter said. “You hear all these movies that are turned into 3D and it doesn’t work. This movie was written for 3D and I think it is an amazing fit with the truth about what the Resident Evil franchise is about.”
Resident Evil: Afterlife opens in theaters September 10.
Source: Peter Brown