Irrational Games’ Kevin Levine sent out the following message today about BioShock Infinite, which was previously announced to be hitting the PlayStation 3, Xbox 360 and PC on October 16, 2012:
When we announced the release date of BioShock Infinite in March, we felt pretty good about the timing.
Since then, weve come to realize that some specific tweaks and improvements will make Infinite into something even more extraordinary. Therefore, to give our talented team the time they need, weve decided to move the games release to February 26, 2013. We wanted to let our loyal (and very patient!) fans know this as soon as possible.
I wont kid you: BioShock Infinite is a very big game, and were doing things that no one has ever done in a first-person shooter. We had a similar experience with the original BioShock, which was delayed several months as our original ship date drew near. Why? Because the Big Daddies werent the Big Daddies youve since come to know and love. Because Andrew Ryans golf club didnt have exactly the right swing. Because Rapture needed one more coat of grimy Art Deco.
The same principle now applies to BioShock Infinite.
What does this mean for you? It means a bit more waiting, but more importantly, it means an even better BioShock Infinite. The great can be made greater, and we owe it to both ourselves and to you, our fans, to take this opportunity. Irrational Games is one of those rare developers lucky enough to ask the people who sign the checks: Hey, can we have a few more of those checks?
We are also going to hold off on showing BioShock Infinite at the big events of the summer, like E3 and GamesCom. That way, the next time you see our game, it will be essentially the product we intend to put in the box. Preparing for these events takes time away from development, time were going to use instead to get the best version of Infinite into your hands in February.