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logan350
11-21-2003, 09:47 AM
Sounds pretty cool hopefully it won't turn out like SWG.



The Matrix Online details uploaded
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Ubisoft updates its official The Matrix Online Web site with gameplay information and answers to frequently asked questions.

Ubisoft has recently updated the official for its upcoming movie-inspired massively multiplayer online role-playing game with new information and answers to frequently asked questions. Currently in development at Monolith and EON Productions, the game will be set after the events of the movie trilogy and will take place in a sprawling city within the matrix itself, complete with subways, nightclubs, skyscrapers, and dark alleys.

No "real world" gameplay will feature in the game--once players have created their character, they will effectively be logged into the matrix as if they were aboard a real-world hovercraft at broadcast depth. Once they're inside the matrix, players will be able to participate in solo or group missions against non-player characters and can even pit their skills against those of one of the thousands of other players inhabiting the virtual world in player-versus-player combat. Multiple martial arts styles and firearms will feature in the game, and in order to master different techniques, players will be able to download matrix ability codes in the same way that characters like Neo and Trinity do in the Matrix movies. Ability codes are one of the features that will distinguish The Matrix Online from other online role-playing games, because, unlike skills in other games, they can be swapped out and exchanged for added flexibility when developing a character.

Upon entering the matrix for the first time, player characters will only be able to employ a limited number of relatively basic ability codes, but, as their characters evolve, they'll be able to use more powerful and larger numbers of codes simultaneously. In addition to Matrix-style martial arts combat, players will be able to take advantage of a bullet-time slow-motion feature, download stealth and hacker abilities, and even perform spectacular hyperjumps between buildings.

The matrix megacity in which the game is set is being created using Lithtech's Rich World technology, and it will feature living neighborhoods complete with non-player characters and traffic. The gameplay will be open-ended, although players will be able to accept missions from organizations within the matrix such as Zion and the Machines. The Matrix Online will be regularly updated with storylines, missions, and art, and players will also have the ability to create their own objects within the matrix.

The Matrix Online is currently scheduled for release sometime in 2004.


-- By Justin Calvert, GameSpot

Vegas
11-21-2003, 11:06 AM
i cant wait...

Baadshah
11-21-2003, 12:37 PM
i said this before, but won't it be cool everybody on the forum got the game and we all try to meet each other in the game?

jpdill
11-21-2003, 12:38 PM
I didn't know this until today:

Every room, every building, every piece, everything. Is accessable in MxO - i might get this...

But if it costs alot, i might not. It seems like it'll get repetitive after a few months, so i may just do a trial or summin.

I might end up getting SW Galaxies instead, once the Expansion is released.

logan350
11-21-2003, 12:44 PM
Probably going to be 49.99 and some where around 15 dollars a month.

jpdill
11-21-2003, 12:47 PM
They want it to be available to as many people as possible, so like SW Galaxies, you'd probably be able to buy a MxO Scratch Card enabling a month of gaming.

logan350
11-21-2003, 12:52 PM
I believe you still need a credit card. Better be nice to your parents.

jpdill
11-21-2003, 01:03 PM
My parents will get it for me, regardless of the price. It's just i don't want to waste money on something i won't be using or enjoy.

Baadshah
11-21-2003, 01:08 PM
wait a minute, u have per month a fee????????? Bastards

logan350
11-21-2003, 01:13 PM
Yeah for them to keep developers on the team to provide new content and support. The only 2 MMO games I've played have been Planetside and Star Wars Galaxies. The monthly fee aspect sucks for getting new equipment and stuff, PS released like two new things and then came out with an expansion pack. I don't mind paying a monthly fee as long as the game is good.

Skrybe
11-22-2003, 11:49 AM
I've always hated the idea of continually paying for a game . . . then again, I hate the idea of continually paying for anything. LOL (who doesn't??) But I still might give MxO a shot . . . maybe.

Rocksolidus
11-22-2003, 12:13 PM
i don't see why you can't log on to an independant network like the ps2 and not have to pay for it...wouldn't that appeal to all?

Pointy Shrub
11-24-2003, 01:28 AM
paying a fee is for the birds.
paying for a matrix game after ETM, Reloaded and Revolutions is also for the birds.